INTRAVERSAL STUDIOS // UNREAL ENGINE 5.7
MAHARLIKA
MOBILE
OPEN WORLD · FPS · SURVIVAL · PHILIPPINES
An open-world mobile FPS set in the heart of the Philippines.
Built from the ground up — solo, from scratch, since 2021.
CREATED BY KING ZEN OF INTRAVERSAL STUDIOS
⬤   NOT YET AVAILABLE — LAUNCHING 2026
4+
YEARS IN DEV
17
CORE SYSTEMS
UE5
ENGINE
2026
TARGET LAUNCH
INTRAVERSAL STUDIOS // MAHARLIKA MOBILE // PUBLIC ROADMAP

MAHARLIKA MOBILE

UNREAL ENGINE 5.7 // MOBILE FPS // PHILIPPINES
ROADMAP v2.0 — MARCH 2026
◈ PHASE 1 — COMPLETED FEATURES
F-01
Touchscreen Controls ✓ DONE
Virtual Joystick
Left-side analog movement. Smooth thumbstick input mapped to Character Movement Component.
Action Buttons
Fire, Jump, Crouch, Aim — all touch-optimized. Responsive tap + hold detection per action type.
Camera Swipe
Right-side drag for freelook and ADS aim. Adjustable sensitivity in settings.
F-02
HUD & UI System ✓ DONE
Combat HUD
HP bar, ammo counter, minimap, kill feed, crosshair — all UMG-based with dynamic anchoring for all screen ratios.
Damage Indicators
Directional hit flash. Screen edge bleed effect on low HP.
Kill Notification
Animated kill feed with player names. Headshot and multi-kill banners.
F-03
Inventory System ✓ DONE
Touch Inventory UI
Swipe-accessible inventory drawer. Tap-to-equip, drag-to-swap slot logic.
Weapon Slots
Primary + Secondary slots. Quick-swap via bottom HUD button. Ammo tracked per-weapon.
Item Pickup
On-screen prompt on proximity. Auto-pickup option toggle in settings.
F-04
Barangay Tuyot Map ✓ DONE
Open World Barangay
Full Philippine barangay environment. Tuyot aesthetic — dusty streets, cramped alleys, classic baryo architecture.
Loot Bases
Designated loot zones scattered across the map. Random item spawns per session.
Building Mode
Players can construct their own base. Modular building blocks — walls, floors, roofs, doors. Fully destructible.
F-05
Weapons Arsenal ✓ DONE
Rifles — SCAR-H · AK · M4A1
Full 3D models, animations, recoil patterns. Unique stats per weapon class. Customizable via attachment slots.
Sidearms — Desert Eagle · Glock · Beretta
Secondary slot pistols. Fast draw speed. Balanced for close-range backup role.
Weapon Attachments
Scope, suppressor, foregrip, extended mag, laser. Modular attach/detach system. Stat modifiers per attachment.
Custom Weapon Meshes
All weapons are original 3D assets. No placeholder geometry. LOD-optimized for mobile rendering.
F-06
Customization System ✓ DONE
Custom Clothing
Full character outfit system. Mix-and-match per body part — head, torso, legs, feet. Philippine-inspired style sets included.
Food System
Consumable food items for HP recovery. Source: loot drops, hunting, vendor purchase, or crafting.
Street Foods — Kwek-Kwek · Fishball · Itlog
Authentic Philippine street food as in-game consumables. Buy from vendors or find as loot. Each has unique HP restore value and effect duration.
Hunting — Manok & Baboy
Live chickens and pigs roam the map. Kill them, collect meat. Cook for HP boost. Part of the survival loop.
F-07
Vehicle — Jeepney ✓ DONE
Driveable Jeepney
Full vehicle physics. Passenger seats. Custom paint supported. The OG Filipino ride is in-game.
Fuel System
Real fuel consumption per km driven. Fuel pickups on map. Empty tank = vehicle stops. Find gas or walk.
F-08
World Systems ✓ DONE
Weather System
Dynamic weather — sun, rain, fog, storm. Weather affects visibility, sound, and surface friction. Ulan = slippery.
Temperature System
Ambient temperature affects player stamina and health. Cold zones and heat zones with passive stat drain.
Swimming
Full water traversal. Swim speed, underwater breath timer, weapon holster on water entry.
Day/Night Cycle
Real-time sky transitions. Lighting shifts across the map. Affects visibility range and AI behavior.
F-09
Survival Systems ✓ DONE
Stamina System
Sprint, climb, and melee drain stamina. Regen on rest. Affected by food, temperature, and buffs.
Heal Item System
Bandage, medkit, food-based healing. Tiered recovery speed and HP restore per item type.
Loot Bases
Randomized high-value loot zones. Tiered spawn tables — common to rare. Hot zones marked on minimap.
F-10
Melee Weapons ✓ DONE
Bolo & Kampilan
Two fully modeled Filipino melee weapons. Unique swing animations, hit detection, and damage values per weapon class.
Grenade System
Cook-and-throw frag grenades. Physics-based trajectory. Blast radius + damage falloff. Cook too long = instant death.
Landmine System
Deployable pressure mines. Planted on terrain, invisible to enemies. Triggered on step. Pair with building for traps.
F-11
Quest & Map System ✓ DONE
Quest / Mission System
Active quest log with primary and side missions. Objective tracking, waypoint markers, completion rewards.
Map System
Full world map UI. Player position, zone labels, vendor markers, loot base indicators. Zoom + pan support.
Vendors
NPC vendor stalls placed across the map. Buy and sell items, food, ammo, gear. Vendor inventory rotates per session.
F-12
Audio & Communication ✓ DONE
Game Audio
Full audio implementation — SFX, ambient, weapon sounds, UI feedback. All mixed and optimized for mobile.
Soundtrack
Complete original music tracks. Dynamic BGM system — combat, exploration, menu, and cutscene layers.
Chat System
In-game text chat. Global, team, and private channels. Peace Server filter rules apply per channel.
Emote System
Equippable character emotes. Trigger via shortcut wheel. Plays full animation with sound cue.
◈ PHASE 2 — ONGOING DEVELOPMENT
EPIC ONLINE SERVICES (EOS) INTEGRATION
EPIC GAMES SDK // PEER-TO-PEER + AUTH // CROSS-PLATFORM NETWORK LAYER
⬤ ACTIVE
🔐 Login via Epic Games
Full OAuth authentication through Epic Account Services. Players sign in with their Epic Games account — no separate registration needed. Persistent sessions, token refresh, and secure profile binding to the game's backend.
🌐 P2P Networking Layer
Peer-to-Peer via EOS P2P Interface — low-latency NAT traversal using Epic's relay infrastructure. No dedicated server required for match sessions. Encrypted packet channels per connection. Host migration supported.
🏠 Sessions & Lobbies
EOS Sessions API for matchmaking and room creation. Players host or join rooms via EOS lobby system. Custom session attributes (game mode, tier, region) for intelligent matchmaking filtering.
🏆 Stats & Achievements
EOS Stats Interface tied to player Epic Account ID. Persistent kill counts, win rates, survival time logged server-side. Achievements unlock via threshold triggers.
👥 Friends & Presence
EOS Friends Interface — see which friends are online, in-match, or in lobby. Invite friends directly into your session via Epic overlay or in-game party panel.
🛡️ Anti-Cheat Layer
EOS Easy Anti-Cheat integration for client-side validation. Flags anomalous behavior patterns. Session-level data integrity checks before reward processing.
F-04
Server Infrastructure ⬤ ACTIVE
Match Session Manager
EOS-backed session creation and lifecycle. Auto room-lock, player count enforcement, session expiry.
MCoins Economy Backend
Server-authoritative MCoins ledger. All deductions and payouts validated server-side before any client response.
Player Data Persistence
EOS Player Data Storage for per-user save state — inventory, rank EXP, match history, settings.
F-05
Login System ⬤ ACTIVE
Epic Account Auth
Full OAuth 2.0 flow via EOS Auth Interface. Silent login on return, full login on first run.
Player Profile Binding
Epic Account ID linked to in-game identity — display name, avatar, stats, currency.
Mobile Auth UX
Touch-friendly login screen. Platform-specific auth redirect handled natively on Android/iOS.
F-13
Friend System ⬤ ACTIVE
Friend List & Invite
Add friends via Epic Account. See online status. Direct session invite from friend list panel.
EOS Voice Chat (Integrating)
Push-to-talk and open mic via EOS Voice Interface. Proximity-based in-world voice + team channel support.
F-14
Settings System ⬤ ACTIVE
Graphics Settings
Scalability presets — Low, Medium, High. Frame rate cap. Resolution scale. Shadow and effects toggles.
Controls Settings
Sensitivity sliders, button layout presets, HUD scale, auto-pickup toggle. Touch zone repositioning.
🚫 BT Mouse/Keyboard Blocked
Bluetooth mouse and keyboard on Android intentionally blocked. Touch-only input enforced for fair play across all players.
F-15
Future Patch Preview FUTURE
Skill Tree System
Character progression via unlock tree. Passive and active node paths. Respec available for MCoins.
Farming System
Base farming — plant crops, harvest for food or trade. Passive resource loop for long-term base builders.
Troops System
Recruit and command NPC troops for base defense and escort. Gear them up from your inventory.
F-16
Crafting Recipe System ⬤ ACTIVE
Recipe Discovery
Players unlock crafting recipes through progression, vendor purchase, or loot drops. Recipes stored in a dedicated crafting journal tab.
Ingredient Gathering
Raw materials gathered from the open world — mining, looting, hunting, boss drops, and dungeon rewards. Every recipe requires specific ingredient combinations.
Crafting Bench
Items crafted at benches placed in your base or at vendor stations. Craft consumables, ammo, traps, gear upgrades, and food from raw materials.
Ammo Crafting
Bullets are not unlimited. Craft ammo from salvaged parts or buy from vendors. Stock up before entering Bloodmarked or Aswang Mode — running dry mid-match is real.
F-17
Weapon Blueprint System ⬤ ACTIVE
Blueprint Acquisition
Weapon blueprints obtained two ways: purchase directly from the store via top-up cash, or win them through the Gacha pull system. Blueprints unlock the crafting path for limited edition weapons.
Part Grinding
Once a blueprint is owned, players grind for weapon parts. Parts drop from boss fights, monster kills, raid dungeons, and world events. No shortcut — you earn every piece.
Limited Edition Weapons
Crafted weapons are exclusive cosmetic + stat variants. Unique visual design, special kill effects, and exclusive animations. Cannot be obtained any other way — blueprint + grind is the only path.
Mode Integration
Crafted weapons are fully usable in Bloodmarked Mode and Aswang Mode. Ammo is finite — players must bring crafted bullets or risk running empty mid-match. Preparation is part of the skill.
◈ FULL DEVELOPMENT HISTORY — 2021 TO PRESENT & BEYOND
◈ MAHARLIKA MOBILE — COMPLETE DEVELOPMENT TIMELINE
━━━━ 2021 — CONCEPT & FOUNDATIONS ━━━━
v0.01
JAN–MAR 2021
PROJECT BIRTH — CONCEPT STAGE ✓ DONE
Game concept finalized. Maharlika Mobile envisioned as a Philippine-setting open-world mobile FPS. Core genre defined: survival + shooter + Philippine culture. Initial mood boarding and reference gathering. Engine selection — Unreal Engine 5 chosen as the sole platform.
v0.02
APR–JUN 2021
ENGINE SETUP & FIRST PROTOTYPES ✓ DONE
UE5 project initialized. Mobile rendering pipeline configured — ES3.1 shader, scalability groups, Lumen disabled for mobile targets. First playable character capsule. Basic camera rig and third-person perspective prototype tested. Input system scaffolding built.
v0.03
JUL–SEP 2021
WORLD DESIGN — FIRST TERRAIN ✓ DONE
Barangay Tuyot map conception. First terrain sculpt and landscape material passes. Street layouts drafted — alley networks, open plazas, residential zones. Initial asset list created: structures, props, vegetation native to Philippine barangay environments.
v0.04
OCT–DEC 2021
CHARACTER & ANIMATION FOUNDATION ✓ DONE
Base character mesh modeled in Blender. Rigging and weight painting completed. Locomotion animation set: idle, walk, run, crouch. Animation Blueprint wired to Character Movement Component. First-person arms rig initiated for weapon holding.
━━━━ 2022 — CORE SYSTEMS BUILD ━━━━
v0.05
JAN–MAR 2022
FIRST WEAPON SYSTEM ✓ DONE
Weapon framework built from scratch. First functional firearm: M4A1 prototype. Raycast-based hit detection. Recoil pattern system. Ammo tracking per weapon. Muzzle flash VFX and shell ejection particles. Reload animation integration.
v0.06
APR–JUN 2022
TOUCHSCREEN INPUT SYSTEM ✓ DONE
Full virtual joystick built via UMG. Multi-touch detection for simultaneous movement + camera input. Fire, jump, crouch, aim buttons implemented. Touch zone size and position calibration. Input latency profiled and optimized for sub-16ms response on mid-range Android devices.
v0.07
JUL–SEP 2022
WORLD SYSTEMS — WEATHER & DAY/NIGHT ✓ DONE
Dynamic sky actor integrated. Day/night cycle with real-time directional light rotation. Weather state machine: Clear → Cloudy → Rain → Storm → Fog. Rain particle system + audio reactive layers. Wet surface material blend on terrain during rain. Visibility range calculation tied to weather state.
v0.08
OCT–DEC 2022
COMBAT FOUNDATION COMPLETE ✓ DONE
Full damage system with HP component on all actors. Headshot multiplier. Kill detection and death state handling. Basic HUD: HP bar, ammo counter. Damage directional indicator. First complete combat loop — spawn → fight → die → respawn functional end-to-end.
━━━━ 2023 — CONTENT EXPANSION ━━━━
v0.10
JAN–MAR 2023
FULL ARSENAL — ALL WEAPONS ADDED ✓ DONE
All primary weapons completed: SCAR-H, AK-47, M4A1 — each with unique recoil signature, fire rate, and damage profile. Sidearms added: Desert Eagle, Glock, Beretta. Melee weapons: Bolo and Kampilan — original 3D models, swing animations, hit collision. Weapon attachment framework: scope, suppressor, foregrip, extended mag, laser sight — all functional with per-stat modifiers.
v0.11
APR–JUN 2023
EXPLOSIVES & TRAPS SYSTEM ✓ DONE
Grenade system: cook mechanic, physics arc throw, blast radius with damage falloff. Cook-timer death on hold too long. Landmine system: deployable pressure mines, terrain placement, invisible to enemies, triggered on step. Both systems integrated into inventory and hotbar.
v0.12
JUL–SEP 2023
SURVIVAL SYSTEMS LAYER 1 ✓ DONE
Stamina system: sprint, climb, and melee drain stamina. Stamina regen on rest. Temperature system: hot and cold zones with passive stat drain affecting stamina recovery. Swim system: full water traversal, breath timer, weapon holster on water entry. Heal item system: bandage, medkit, food-based healing with tiered recovery rates.
v0.13
OCT–DEC 2023
INVENTORY & CUSTOMIZATION SYSTEM ✓ DONE
Full touch-optimized inventory UI: swipe drawer, tap-to-equip, drag-to-swap. Item struct system with categories: weapon, armor, consumable, material. Custom clothing system: mix-and-match per body part with Philippine-inspired style sets. Character outfit preview in inventory screen. Loot drops from enemies and containers functional.
━━━━ 2024 — OPEN WORLD & LIVING SYSTEMS ━━━━
v0.20
JAN–MAR 2024
BARANGAY TUYOT — FULL MAP RELEASE ✓ DONE
Full Barangay Tuyot open world completed. Street network, residential blocks, market area, open lots, back alleys all built and dressed. LOD levels configured for mobile streaming. Loot base zones placed across map with tiered spawn tables. Minimap and world map UI integrated with zone labels and points of interest.
v0.21
APR–JUN 2024
LIVING WORLD — ANIMALS, VENDORS & FOOD ✓ DONE
Animal AI added: roaming chickens and pigs with wander + flee behavior. Kill → meat drop → cook for HP restore. Vendor NPCs placed across map — buy and sell items, food, ammo, gear with rotating session inventory. Full food system: consumable items sourced from hunting, looting, or vendor purchase. Hunger does not drain HP — food is a strategic heal resource.
v0.22
JUL–SEP 2024
VEHICLE SYSTEM — JEEPNEY LAUNCH ✓ DONE
First driveable vehicle: Jeepney. Full PhysX vehicle physics — suspension, weight shift, collision handling. Passenger seats functional. Fuel consumption per distance — empty tank = vehicle stops. Fuel canisters as world pickups. Custom paint system for body panels. Engine sound reactive to RPM. Entry/exit animation integrated.
v0.23
OCT–DEC 2024
BUILDING MODE & BASE CONSTRUCTION ✓ DONE
Full modular base-building system. Snap-grid placement for walls, floors, roofs, doors, ramps, windows. Build mode toggled via HUD button. Structures are destructible. Material cost per piece consumed from inventory. Preview ghost mesh before placement confirmation. Builds persist per session and saved to player data.
━━━━ 2025 — POLISH, AUDIO & GAME SYSTEMS ━━━━
v0.30
JAN–MAR 2025
QUEST & MAP SYSTEMS COMPLETE ✓ DONE
Full quest/mission system: primary and side quests with objective tracking, waypoint display, and reward distribution on completion. Map system overhauled: full world map UI with pan/zoom, player position, vendor markers, loot zone indicators, building zone boundaries, and quest objective pins. Quest log UI: active, completed, and failed tabs.
v0.31
APR–JUN 2025
FULL AUDIO IMPLEMENTATION ✓ DONE
Complete audio overhaul. All weapon SFX recorded and mixed — unique fire, reload, dry-fire, and equip sounds per weapon. Ambient world audio: rain, wind, animal sounds, market chatter, distant gunfire. Full dynamic BGM system: exploration, combat, tense, victory, and menu tracks. Original soundtrack composed and integrated. Sound attenuation and occlusion configured for indoor/outdoor transitions.
v0.32
JUL–SEP 2025
SOCIAL LAYER — CHAT, EMOTES & HUD POLISH ✓ DONE
In-game text chat: global, team, and private channels. Profanity filter baseline. Emote system: equippable emote slots, radial picker wheel, full-body animations with synced audio cues. Full HUD polish pass: kill feed, match timer, minimap refinement, damage indicators, low HP screen edge effect, all anchored for safe zones across all mobile screen ratios and notch configurations.
v0.33
OCT–DEC 2025
ALPHA FEATURE LOCK — ALL CORE DONE ✓ DONE
All core single-player and open-world features locked and verified. Complete feature set: touch controls · full weapon arsenal · melee · explosives · traps · survival systems · inventory · customization · vehicles · weather · temperature · swimming · animals · food · building · quest system · map system · vendors · chat · emotes · audio · OST · day/night. Alpha build stable and internally tested across multiple Android device tiers.
━━━━ 2026 — NETWORK, LAUNCH & CONTENT ━━━━
v0.50
NOW
EOS INTEGRATION & NETWORK LAYER ⬤ IN PROGRESS
Epic Games Login via OAuth · EOS P2P networking · Session Manager · Server-side MCoins ledger · Player data persistence · Friend system · EOS Voice Chat integration · Settings system · BT mouse/keyboard input block enforced for Android fair play.
v1.0
2026
OFFICIAL LAUNCH BUILD UPCOMING
Full matchmaking live · Bloodmarked Mode · Weapon Skin System · Gacha · Weapon Shop · Battle Pass · Top-Up · Trading · Gang Rooms · VIP Betting Rooms · Peace Server + War Server split · Visiting Bases · Turret Defense · Raid Base · Ranked EXP · Redeem Code System · Anti-cheat · Public soft launch.
v1.5
2026
ASWANG UPDATE UPCOMING
Aswang Mode (5-round horror survival) · Full monster roster: Manananggal, Tiktik, Tsanak, Kapre · Human random buff system · Blood Moon mechanic · Extended melee arsenal (knives, swords) · New vehicle fleet: Kariton, Tricycle, E-Bike, Bike — all fully customizable.
━━━━ 2027 — MAJOR EXPANSIONS ━━━━
v2.0
2027
SEASON 1 EXPANSION 2027
New maps added to rotation · Cosmetic store overhaul · Weekly rotating limited modes · Seasonal ranked rewards · Spectator mode · Skill Tree System · Farming System · Troops System · Custom HUD Editor post-launch.
v3.0
2027
MOBA FPS MODE 2027
Hero-shooter 5v5 MOBA FPS game mode · Unique hero loadouts + skill kits per hero · Valorant-style abilities (smokes, flashes, AoE, dashes) · Mobile Legends-inspired lane map recontextualized for FPS · Draft pick ranked queue · Separate MOBA FPS rank ladder.
◈ PHASE 3 — UPCOMING GAME MODES
MODE-01
BLOODMARKED
PVP SURVIVAL — WINNER TAKES ALL v1.0
Entry Stake System
Players enter with MCoins as stake. Full pot up for grabs each match.
One vs All
One random player becomes the Bloodmarked. 10 minutes. Survive or eliminate all hunters.
True Killer Reward
Last significant damage dealer earns full EXP bounty. Real-time payout — no end-screen delay.
Up to 10 Players
20-second lobby fill window. Room locks on timer end. New joiners go to fresh instance.
👁
MODE-02
ASWANG MODE
HORROR SURVIVAL — 5 ROUNDS v1.5
Humans vs Aswang
Survive as soldiers. Eliminated players don't respawn in the round. Last standing team wins.
— ASWANG ROSTER (RANDOM PICK) —
MANANANGGAL
Airborne. Splits and flies over terrain. High mobility hunter.
TIKTIK
Roof-walker. Ambush from above. Silent movement, burst damage.
TSANAK
Hyper-speed assassin. Tiny frame. Blink-rush melee combos.
KAPRE
Tank behemoth. Max HP pool. Slowest but nearly unkillable anchor.
🌕 BLOOD MOON
Random map event. All Aswang damage ×2 while active. Shifts match tempo dramatically.
Human Buffs
Random buff pickups on map. Extra damage, extra HP. Timed power-ups to equalize pressure.
💰
MODE-04
ECONOMY SYSTEM
MONETIZATION & PROGRESSION v1.0
Weapon Skin System
Cosmetic skins per weapon slot. Rarity tiers: Standard → Rare → Legendary → Mythic. Equip doesn't affect stats.
Gacha System
Pull-based skin and cosmetic drops. Pity system guaranteed. Animated pull sequences per rarity tier.
Weapon Shop
Direct purchase store for weapons and bundles. Rotating daily deals. MCoin and premium currency lanes.
Battle Pass
Seasonal 50-tier pass. Free + premium tracks. Exclusive skins, weapon camos, character outfits per season.
Top-Up System
MCoin recharge via in-app purchase. Multiple denomination tiers. Bonus MCoins on first-time top-up per tier.
MODE-03
MOBA FPS
5V5 HERO SHOOTER 2027
Hero-Based Combat
Every hero has a unique FPS loadout and skill kit. Role-based team composition — entry, support, anchor, recon.
Skill System
Active abilities mapped to touchscreen buttons. Valorant-style utility: smokes, flashes, AoE, dashes, walls.
5v5 Tactical Map
Objective-based layout. Lane structure inspired by Mobile Legends, recontextualized for FPS perspective.
Hero Progression
Unlock and upgrade heroes. Passive stat growth per hero per season. Cosmetic skin slots per hero.
Ranked Mode
Separate MOBA FPS rank ladder. Team-based MMR. Draft pick phase for competitive queues.
UP-04
Vehicle Expansion UPCOMING
Kariton
Classic pushcart. Slowest vehicle. Useful for hauling loot. Customizable paint and accessories.
Tricycle
Classic PH trike. Driver + passenger. Medium speed. Full custom body panels and colors.
E-Bike & Bike
E-bike: silent, great for stealth. Bike: no fuel needed. Both fully customizable cosmetically.
UP-05
Base Defense UPCOMING
Turret System
Placeable auto-turrets for perimeter defense. Upgradeable damage, range, fire rate. Requires ammo to operate.
Raid Base System
Attack rival bases. Timed raid windows. Loot on success. Defenders alerted on breach.
Visiting Bases
Explore friend or gang bases. PvP disabled in visitor mode. Trade and restock from allied territory.
UP-06
QoL & Misc UPCOMING
Redeem Code System
Promo code input for free rewards — skins, MCoins, items. Issued via events, streams, and collabs.
Extended Melee Arsenal
New blade types coming: hunting knife, karambit, arnis sticks, katana-class swords.
Custom HUD Editor
Drag-and-drop HUD layout tool. Resize and reposition every element. Save multiple presets. Releasing post-MOBA FPS.
Skill Tree System
Character progression via unlock tree. Passive + active node paths. Respec available. Future patch.
◈ PHASE 4 — SOCIAL & SERVER SYSTEMS
S-01
Social Features UPCOMING
Trading System
Player-to-player item and skin trading. Verified trade window — both sides confirm before swap. Scam-prevention lock.
Gang Room System
Form or join a gang. Private gang hub room. Gang wars, shared leaderboard, gang tag on profile and kill feed.
VIP Betting Room
High-stakes private rooms. Spectator betting with MCoins. VIP-only access tier. Pot scales with viewer bets.
S-02
Peace Server UPCOMING
Safe Zone Server
Curated server for players who want a clean, respectful environment. Toxic behavior and bad words = instant ban.
Auto-Moderation
Chat filter + behavior reporting system. Flags offensive language, harassment, and griefing patterns automatically.
Community First
Designed for streamers, casual players, beginners. Lower-intensity environment. Griefing disabled in Peace zones.
S-03
War Server UPCOMING
No Rules Zone
The unfiltered server. Trash talk, mind games, full psychological warfare — lahat pwede dito. Para sa mga hindi iyaken.
Cheating Allowed
Strategy deception, baiting, teaming up then backstabbing — all legal. Outwit or get outwitted. War is war.
War Server Leaderboard
Separate rank ladder exclusive to War Server. Prestige badge for top survivors. Bragging rights only for the ruthless.
WIKI
ITEMS · WEAPONS · MAP · CHARACTERS
ITEMS
WEAPONS
MAP
CHARACTERS
FOOD · CONSUMABLES · MATERIALS · RECIPES
RARITY TIERS
COMMON · 10K–19K UNCOMMON · 20K–90K RARE · 100K–400K EPIC · 500K–900K LEGENDARY · 1M–4M MYTHIC · 5M–9M CELESTIAL · 10M–90M ETERNAL · 100M–500M DIVINE · 1B–1T
ALL
PINOY DISHES
STREET FOOD
FRUITS
VEGETABLES
CANNED / CONDIMENTS
CONSUMABLES
MATERIALS
RECIPES
🍖
ADOBO
PINOY DISH · UNCOMMON
+45 HP · +10 Stamina
🥘
SINIGANG
PINOY DISH · UNCOMMON
+40 HP · Clears temperature debuff
🍲
KARE-KARE
PINOY DISH · UNCOMMON
+50 HP · +15 Stamina
🍗
LECHON MANOK
PINOY DISH · UNCOMMON
+55 HP · +20 Stamina
🐷
LECHON BABOY
PINOY DISH · RARE
+80 HP · +30 Stamina · +5 min full
🍳
SINANGAG
PINOY DISH · COMMON
+20 HP · +5 Stamina
🍛
ARROZ CALDO
PINOY DISH · COMMON
+25 HP · Warms body in cold zones
🥩
BISTEK TAGALOG
PINOY DISH · UNCOMMON
+45 HP · +10 Stamina regen
🍜
PANCIT CANTON
PINOY DISH · COMMON
+30 HP · +8 Stamina
🍜
MAMI SOUP
PINOY DISH · COMMON
+28 HP · +6 Stamina
🥗
PAKSIW
PINOY DISH · UNCOMMON
+38 HP · Reduces hunger timer
🍲
NILAGA
PINOY DISH · UNCOMMON
+42 HP · +12 Stamina
🌯
LONGGANISA
PINOY DISH · COMMON
+22 HP · +5 Stamina
🦀
ALIMANGO SA GATA
PINOY DISH · RARE
+70 HP · +25 Stamina
🐟
DAING NA BANGUS
PINOY DISH · UNCOMMON
+40 HP · +10 Stamina
🍲
BULALO
PINOY DISH · UNCOMMON
+50 HP · +15 Stamina · Warms body
🥘
CALDERETA
PINOY DISH · UNCOMMON
+48 HP · +12 Stamina
🍲
DINUGUAN
PINOY DISH · UNCOMMON
+44 HP · +Bloodmarked resistance buff
🍱
GOTO
PINOY DISH · COMMON
+26 HP · +Stamina regen slow boost
🦐
GAMBAS
PINOY DISH · RARE
+60 HP · +20 Stamina
🍢
KWEK-KWEK
STREET FOOD · COMMON
+15 HP
🍡
FISHBALL
STREET FOOD · COMMON
+12 HP
🥚
ITLOG NA MAALAT
STREET FOOD · COMMON
+10 HP
🍢
SQUIDBALL
STREET FOOD · COMMON
+12 HP
🍡
KIKIAM
STREET FOOD · COMMON
+11 HP
🥩
ISAW
STREET FOOD · COMMON
+14 HP
🍗
ADIDAS (CHICKEN FEET)
STREET FOOD · COMMON
+13 HP
🌽
MAIS
STREET FOOD · COMMON
+10 HP · +3 Stamina
🍬
HALO-HALO
STREET FOOD · COMMON
+8 HP · Cools body in hot zones
🧇
BANANA CUE
STREET FOOD · COMMON
+12 HP · +2 Stamina
🍡
BETAMAX (BLOOD CUBE)
STREET FOOD · COMMON
+11 HP
🍢
CHICKEN SKIN BBQ
STREET FOOD · COMMON
+13 HP
🧆
TURON
STREET FOOD · COMMON
+12 HP · +2 Stamina
🥜
DIRTY ICE CREAM (SORBETES)
STREET FOOD · COMMON
+8 HP · Cools body
🥭
MANGGA
FRUIT · COMMON
+8 HP · +5 Stamina
🍌
SAGING
FRUIT · COMMON
+7 HP · +8 Stamina
🍍
PINYA
FRUIT · COMMON
+9 HP · +3 Stamina
🥥
NIYOG
FRUIT · COMMON
+10 HP · Hydration +15
🍈
PAKWAN
FRUIT · COMMON
+8 HP · Cools body · Hydration +10
🍊
DALANDAN
FRUIT · COMMON
+7 HP · Immune buff 30s
🍋
KALAMANSI
FRUIT · COMMON
Crafting ingredient · +3 HP raw
🍇
UBAS
FRUIT · COMMON
+6 HP · +2 Stamina
🍑
SANTOL
FRUIT · COMMON
+7 HP · Minor stamina drain
🫐
DUHAT
FRUIT · UNCOMMON
+12 HP · Night vision +20s
🍈
PAPAYA
FRUIT · COMMON
+8 HP · Crafting ingredient
🥝
GUAVA (BAYABAS)
FRUIT · COMMON
+7 HP · Wound heal +10%
🌿
KANGKONG
VEGETABLE · COMMON
Crafting ingredient · +5 HP cooked
🥬
PECHAY
VEGETABLE · COMMON
Crafting ingredient · +4 HP cooked
🌶
SILI
VEGETABLE · COMMON
Warms body in cold zones · Crafting ingredient
🧅
SIBUYAS
VEGETABLE · COMMON
Crafting ingredient
🧄
BAWANG
VEGETABLE · COMMON
Crafting ingredient · Aswang mode repel buff
🥕
KAROT
VEGETABLE · COMMON
Crafting ingredient · Vision range +10s
🥔
KAMOTE
VEGETABLE · COMMON
+10 HP · +5 Stamina cooked
🌽
MAIS (BILOG)
VEGETABLE · COMMON
+8 HP · Crafting ingredient
🫘
SITAW
VEGETABLE · COMMON
Crafting ingredient · +6 HP cooked
🌱
MALUNGGAY
VEGETABLE · UNCOMMON
+15 HP · Stamina regen boost 30s
🫛
AMPALAYA
VEGETABLE · COMMON
+6 HP · Bitter — removes poison debuff
🥜
MANI (PEANUT)
VEGETABLE · COMMON
+5 HP · Kare-Kare crafting ingredient
🥫
LIGO SARDINAS
CANNED · COMMON
+18 HP · No cooking needed
🥫
ARGENTINA CORNED BEEF
CANNED · COMMON
+22 HP · No cooking needed
🥫
SPAM
CANNED · COMMON
+20 HP · No cooking needed
🥫
555 TUNA
CANNED · COMMON
+16 HP · No cooking needed
🍯
TOYO (SOY SAUCE)
CONDIMENT · COMMON
Crafting ingredient
🧂
ASIN (SALT)
CONDIMENT · COMMON
Crafting ingredient · Food preservation
🍶
SUKA (VINEGAR)
CONDIMENT · COMMON
Crafting ingredient · Adobo base
🫙
BAGOONG
CONDIMENT · COMMON
Crafting ingredient · Kare-kare upgrade
🍵
MILO
DRINK · COMMON
+10 HP · +15 Stamina
NESCAFE 3-IN-1
DRINK · COMMON
+5 HP · +20 Stamina · Night buff
🥫
UFC BANANA KETCHUP
CONDIMENT · COMMON
Crafting ingredient · adds flavor buff
🫙
PATIS (FISH SAUCE)
CONDIMENT · COMMON
Crafting ingredient · Sinigang upgrade
🩹
BANDAGE
CONSUMABLE · COMMON
+20 HP over 5s
💊
MEDKIT
CONSUMABLE · UNCOMMON
+60 HP instant
💉
ADRENALINE SHOT
CONSUMABLE · RARE
+Full Stamina · Speed +30s
FUEL CANISTER
CONSUMABLE · UNCOMMON
Refuels vehicle · 1 full tank
🔦
FLASHLIGHT
GEAR · COMMON
Vision in dark zones
🪵
KAHOY (WOOD)
MATERIAL · COMMON
Building material
🪨
BATO (STONE)
MATERIAL · COMMON
Building material
🔩
TORNILYO
MATERIAL · COMMON
Crafting component
🔩
GUN PARTS
MATERIAL · EPIC
Blueprint weapon crafting ingredient
📜
WEAPON BLUEPRINT
SPECIAL · LEGENDARY
Unlocks limited weapon crafting
📋
RECIPE: ADOBO
RECIPE · UNCOMMON
Manok/Baboy + Toyo + Suka + Bawang
📋
RECIPE: SINIGANG
RECIPE · UNCOMMON
Bangus/Baboy + Kamatis + Kangkong + Sampalok
📋
RECIPE: KARE-KARE
RECIPE · RARE
Karne + Gata + Mani + Bagoong
📋
RECIPE: LECHON
RECIPE · RARE
Whole Baboy + Bawang + Sibuyas + Apoy
📋
RECIPE: SINANGAG
RECIPE · COMMON
Kanin + Bawang + Oil
📋
RECIPE: ARROZ CALDO
RECIPE · COMMON
Kanin + Manok + Luya + Tubig
📋
RECIPE: MEDKIT
RECIPE · UNCOMMON
Bandage x3 + Alkohol + Gamot
📋
RECIPE: ADRENALINE SHOT
RECIPE · RARE
Medkit + Kalamansi Extract + Sili Paste
📋
RECIPE: AMMO CRAFT
RECIPE · EPIC
Metal Scrap x5 + Gunpowder x2 → 30 Rounds
COMPLETE ARSENAL // DAMAGE · ROF · MAG · RELOAD
RARITY = POWER TIER
COMMON UNCOMMON RARE EPIC LEGENDARY MYTHIC CELESTIAL ETERNAL DIVINE
ALL
ASSAULT RIFLE
SMG
SNIPER
SHOTGUN
LMG
PISTOLS
RPG / LAUNCHER
MELEE
COMEDY
🔫
M4A1
ASSAULT RIFLE · UNCOMMON
DMG
52
ROF
800 rpm
MAG
30
RELOAD
2.4s
5.56mm · 30 / 120
🔫
AK-47
ASSAULT RIFLE · UNCOMMON
DMG
68
ROF
600 rpm
MAG
30
RELOAD
2.7s
7.62mm · 30 / 90
🔫
SCAR-H
ASSAULT RIFLE · RARE
DMG
78
ROF
550 rpm
MAG
20
RELOAD
2.9s
7.62mm · 20 / 80
🔫
M16A4
ASSAULT RIFLE · RARE
DMG
55
ROF
700 rpm
MAG
30
RELOAD
2.5s
5.56mm · 30 / 120
🔫
HK416
ASSAULT RIFLE · EPIC
DMG
62
ROF
850 rpm
MAG
30
RELOAD
2.2s
5.56mm · 30 / 120
🔫
TAR-21
ASSAULT RIFLE · EPIC
DMG
66
ROF
880 rpm
MAG
30
RELOAD
2.3s
5.56mm · 30 / 120
🔫
ACR 6.8
ASSAULT RIFLE · LEGENDARY
DMG
72
ROF
900 rpm
MAG
30
RELOAD
2.0s
6.8mm · 30 / 120
🔫
MP5
SMG · COMMON
DMG
38
ROF
900 rpm
MAG
30
RELOAD
1.9s
9mm · 30 / 120
🔫
UMP45
SMG · UNCOMMON
DMG
48
ROF
680 rpm
MAG
25
RELOAD
2.1s
.45 ACP · 25 / 100
🔫
P90
SMG · RARE
DMG
40
ROF
950 rpm
MAG
50
RELOAD
2.4s
5.7mm · 50 / 150
🔫
VECTOR
SMG · EPIC
DMG
44
ROF
1200 rpm
MAG
19
RELOAD
1.8s
.45 ACP · 19 / 76
🎯
M24
SNIPER · RARE
DMG
88
ROF
45 rpm
MAG
5
RELOAD
4.5s
7.62mm · 5 / 25
🎯
AWP
SNIPER · EPIC
DMG
95
ROF
40 rpm
MAG
10
RELOAD
5.0s
.338 Lapua · 10 / 30
🎯
BARRETT M82
SNIPER · LEGENDARY
DMG
100
ROF
35 rpm
MAG
10
RELOAD
6.0s
.50 BMG · 10 / 20
🔫
REMINGTON 870
SHOTGUN · COMMON
DMG
80
ROF
70 rpm
MAG
6
RELOAD
0.5s/shell
12 Gauge · 6 / 30
🔫
SPAS-12
SHOTGUN · RARE
DMG
85
ROF
120 rpm
MAG
8
RELOAD
0.4s/shell
12 Gauge · 8 / 32
🔫
M249 SAW
LMG · UNCOMMON
DMG
58
ROF
750 rpm
MAG
100
RELOAD
7.5s
5.56mm · 100 / 200
🔫
PKM
LMG · RARE
DMG
70
ROF
650 rpm
MAG
100
RELOAD
8.0s
7.62mm · 100 / 200
🔫
GLOCK 17
PISTOL · COMMON
DMG
30
ROF
400 rpm
MAG
17
RELOAD
1.5s
9mm · 17 / 68
🔫
BERETTA M9
PISTOL · COMMON
DMG
32
ROF
400 rpm
MAG
15
RELOAD
1.6s
9mm · 15 / 60
🔫
DESERT EAGLE
PISTOL · UNCOMMON
DMG
62
ROF
280 rpm
MAG
7
RELOAD
2.2s
.50 AE · 7 / 21
🚀
RPG-7
RPG · EPIC
DMG
350 AoE
ROF
15 rpm
MAG
1
RELOAD
8.0s
40mm Rocket · 1 / 3
🚀
JAVELIN
LAUNCHER · LEGENDARY
DMG
500 AoE
ROF
10 rpm
MAG
1
RELOAD
12.0s
Guided Missile · 1 / 2
🔪
COMBAT KNIFE
MELEE · COMMON
DMG
35
SPD
Fast
No ammo needed
BOLO
MELEE · UNCOMMON
DMG
55
SPD
Medium
Signature PH blade
KAMPILAN
MELEE · RARE
DMG
75
SPD
Slow
2-handed Moro sword
🥊
KARAMBIT
MELEE · UNCOMMON
DMG
42
SPD
Very Fast
Hook blade · stealth kills
🥢
ARNIS STICKS
MELEE · UNCOMMON
DMG
38
SPD
Fastest
Filipino martial arts
PINUTI
MELEE · EPIC
DMG
80
SPD
Medium
Visayan cleaver sword
🔪
HUNTING KNIFE
MELEE · COMMON
DMG
30
SPD
Fast
Also used for skinning animals
🧹
WALIS TAMBO
COMEDY MELEE · COMMON
DMG
5
SPD
Medium
Special: blinds enemy with dust cloud
🧹
WALIS TINGTING
COMEDY MELEE · COMMON
DMG
4
SPD
Fast
Breaks after 3 hits. That's it.
🪣
DUSTPAN (DUSTPAN)
COMEDY MELEE · COMMON
DMG
8
SPD
Medium
Special: throws dirt on enemy face · -10% accuracy
🍳
KAWALI
COMEDY MELEE · UNCOMMON
DMG
28
SPD
Medium
Special: stuns enemy · ringing in ears · 2s
🎸
GITARA
COMEDY MELEE · UNCOMMON
DMG
22
SPD
Slow
Special: AoE sound wave · 3m radius stun
👡
TSINELAS
COMEDY RANGED · RARE
DMG
15
SPD
Thrown
Special: instills childhood trauma · -20% enemy speed 3s
🛒
KARITON RAMMING
COMEDY VEHICLE · EPIC
DMG
60 ram
SPD
Slow but inevitable
Special: knocks enemy flat · full ragdoll
MAP WIKI
BARANGAY TUYOT // ZONE BREAKDOWN
BARANGAY
TUYOT
MAP IMAGE — COMING SOON
FULL INTERACTIVE MAP IN DEVELOPMENT
🔴 HOT ZONE
High-tier loot. High-risk. Most contested area on the map. Not for the weak.
🟡 MARKET DISTRICT
Vendor NPCs. Food stalls. Buy, sell, restock. Relatively safe but never fully quiet.
🔵 RESIDENTIAL ZONE
Dense housing blocks. Tight corners. Good for building bases. Mixed loot quality.
🟢 OPEN FIELDS
Farm animals roam here. Low cover. Good for hunting but dangerous in open fights.
🟣 LOOT BASES
Randomized high-value drops. Tiered per zone. Marked on minimap when active.
🟠 VEHICLE ROAD
Main roads for Jeepney travel. Fuel stations along route. Fast traversal, high visibility.
⚫ WATER ZONES
Rivers and flooded areas. Swimming required. Weapons holstered on entry.
CHARACTERS
PLAYABLE ROSTER // VISUAL ONLY — NO STAT DIFFERENCES
🌟
ART COMING SOON
RARE
TALA
Isle of Sinagtala, Visayas Sea
SCOUT · SURVIVALIST
Born from the cliffside villages of Sinagtala, Tala grew up navigating the wild coasts alone. Fearless, quick, and always watching.
30,000 MCOINS
👑
ART COMING SOON
MYTHIC
KING ZEN
Isla ng Haring Zen, Northern Archipelago
COMMANDER · STRATEGIST
Ruler of a forgotten island kingdom. Zen carries the weight of a lost civilization — and the will to rebuild it by any means.
50,000 MCOINS
🌊
ART COMING SOON
UNCOMMON
ENKI
Pulo ng Enkialan, Sulu Shelf
DIVER · ENGINEER
A deep-sea salvager from the submerged ruins of Enkialan. Enki knows the water like a second home — and the dark like a first.
10,000 MCOINS
🔥
ART COMING SOON
MYTHIC
BAGA
Isla Bagalayo, Volcanic South
BRAWLER · ENFORCER
Forged in the ash fields of Bagalayo, a volcanic island no one else dares live on. Baga is built like the land he came from — relentless and impossible to extinguish.
50,000 MCOINS
🌺
ART COMING SOON
UNCOMMON
ANNA
Isla Annalaya, Hidden Cove Region
MEDIC · RECON
From the secluded healing village of Annalaya, Anna trained as both a field medic and a shadow operative. She sees everything — and says nothing.
10,000 MCOINS
◈   MORE CHARACTERS COMING IN FUTURE UPDATES   ◈
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